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How contract leagues work
A fixed budget
Every manager gets the same pool of contract-years to spread across their roster. Sign a star for five years and that's five of your pool gone.
Deals run 1–5 years
You choose the length when you sign a player. Long deals lock in value; short deals keep you flexible. Once assigned, a contract is never edited.
Cutting costs you
Drop a player with years left and you're charged part of what's remaining — against this season and the next ones. Like guaranteed money, cutting rarely creates the room you hoped for.
Taxi and IR are different
Taxi players carry no contract until they're activated. An injured player's contract parks — it stays with him but stops counting against your budget until he's back.
What this does for you
Follows your roster moves
Trades, waiver claims and drops are read straight from Sleeper. A traded contract follows the player; a drop works out its own penalty. Nobody files a report.
Asks only when it has to
Almost every move resolves itself. The two that need you are picking a length for a player you just added, and for one coming off the taxi squad.
Keeps an honest record
Every contract is written once and never edited. Corrections are recorded as corrections, with a reason and who made them — so a disputed contract has an answer.
Want this for your league?
Dynasty Contracts works with Sleeper leagues. If yours plays with contracts — or wants to start — request access by emailing reports@dynastyinsights.com and tell us a bit about your league.